On July 26, a cool thing happened, my Power Nap App got featured on Product Hunt!
Yay, today is my 2 Year App Anniversary!
It has been an incredible year for my app business. Since my first anniversary my downloads, active users and revenues have been growing steadily. I learned a lot in the process. At this point, I managed to accumulate 2 million downloads since April 2013. Wow! Based on my current numbers, however, this seems to be only the beginning of a far bigger app adventure.
In case you wonder how I spent January 2015, this is a recap of Battlecode 2015: 3 weeks of hardcore, non-stop programming are over. It was amazing.
Hey app developers, need some inspiration for your next app update? I have just the thing!
Let’s try something different this time. I give you 10+ easy ways to get 1-star reviews at the App Store!
Reverse psychology and stuff!
Please note, this post includes sarcasm. Obviously.
Check out my talk about “Successful Indie App Development” I did at the iOS Meetup in Munich on November 27, 2014.
You can also view it on Slideshare.
As of mid 2014, iBeacon seems to be a quite interesting new application of the Bluetooth technology and is widely discussed, but I have personally not seen any implementations in real life yet.
While visiting the local IKEA on a Saturday (big mistake!), I had a neat app idea for iBeacons. So, here it is, a free, multi-million-dollar app business idea. You are welcome 😉
What should be the name of your next app? That’s a good question. Apart from some basic app naming tips, common sense and avoiding common mistakes, there is the issue of choosing between a brand name vs. generic name.
Here is my take on this based on my personal experience and my observations of the app market.
Yay, today is my 1 Year App Anniversary!
On April 11, 2013, I launch WeightDrop, my very first paid app and it all went up from there. Some of you might recall that I had a free app before for my task management tool ThunderTask, but I like to count my days as a true app developer from the day when I made money from iPhone apps for the first time.
Let’s face it, to hit it big in the App Store these days you need something special and fun. Especially, if your app is in a crowded category like fitness and health apps.
While researching unique characteristics that set successful apps apart from the average app, I stumbled upon the topic of gamification. According to Wikipedia, gamification is defined as follows:
Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and learning.
Getting user feedback is very important if you want to improve your service, software or product. No matter how much thinking you put in product development, in the end, the users decide if a feature is useful or not.
This article illustrates my attempts at collecting user feedback for my task management tool, ThunderTask, and what I learned on the way.